Breaking Bad - Unreal Engine

headshots2

Using the Metahuman base mesh for the correct vertex order, I sculpted Bryan Cranston's likeness.

beard-groom2

I used Ornatrix for the beard groom. 

clothing

Clothing was sculpted in ZBrush and 3ds Max then textured in Substance Designer.

I converted my SUPERLAB project for use in Unreal.

unreal-shots2
middle-finger

reachout@lukepenry.com